Saturday, September 6, 2014

Exploring Aldencross

You are close now. Just a few miles from here sits the small market town of Aldencross and less than a mile from there is the watchtower of Balentyne – your goal. Already Sakkarot’s horde gathers and prepares to move. Within two weeks, they will be in a small valley north of the lake awaiting your signal. Fire the rocket into the air at just the right moment and you will take the first step towards claiming vengeance against Talingarde. Destiny has taken you here. Destiny has given you a mission. There is no doubt that the future of this green and pleasant land lies in your hands. You could go to that town right now and warn them of the plots of the sinister Cardinal Thorn. You could give yourself up and face the justice you deserve. You could turn back from the horror and the slaughter that you are going to inflict upon these Mitran sheep. This is that moment. This is the turning point. After this, there is no going back. Any one eager for redemption? I thought not. Come, my friends. We have work to do.


We must burn Balentyne. 

5:00 A.M - Day 112, Rova  12, 3042 AP (After Peace)
Aldencross

Unloading the goods.

Sleep. When will sleep come? As I'm writing this we are trying to find a place to quickly unload the furs, tusks, and ivory. Luckily the general store was just opening, the owner was very happy to see us. When I say us, I mean what we wanted to look like. Those circlets came in handy.  Sure Grumblejack as  a human was awkward but he got around. We still got a few looks from people about Kiliketz.  Maldrake's monstrosity of a familiar thankfully could be kept invisible as to know rile up any would be townsfolks. We made a nice killing on the ivory and tusks. It is too early to tell because we are all too tired but I'd say we made over three or four thousand gold, plus what we raided from sad Kargeld.


Not a bad little shop, after Balentyne  maybe we can loot it.
6:00 A.M - Day 112, Rova  12, 3042 AP (After Peace)


Aldencross begins to bustle.
We spent most of this day exploring and found a few places.  The town center which was a place for a market of some sort but no one was here. 
Stixx reported back his lone adventure. He decided to go check out the local graveyard. We don't know why. We don't know what goes on in that goblins head most of the time. We figured as long as he isn't trying to light something on fire our cover will be fine.  Here's what he told us:
An evil deception?

I went to the graveyard. First thing I saw was two nasty corpse hands coming around of a grave in the back part of the yard. Moments later a series of small children holding hands began weaving in and out of the gravestones. The corpse's head, arms and torso were up out of the ground now. The little children were playing and laughing tapping the hideous creature on the head then they ran off into forest and I gave chase. I looped back to the same graveyard and the corpse was gone but the laughing was still going on. I walked away and heard a little girl crying and when I turned around everything was back to normal. 

8:00 A.M - Day 112, Rova  12, 3042 AP (After Peace)

The rest of us found a few fancy manors and Maldrake was desperate to find some magical items. He knew what was being asked of us and we needed some real fire power. The only place open was a scroll shop -- The Illuminated Scroll. The shop owner said when asked about magical items of such caliber only said he might know someone and to come back in three days. We continued on and scouted out a fair bit of the city, but over all pretty boring place. We spend an hour trying to investigate a path in the south east part of the town that looked like it could go somewhere but no matter how hard we tried we would end up somewhere else in the town. 
Stixx was a kid in a candy store at the alchemist.

11:00 A.M - Day 112, Rova  12, 3042 AP (After Peace)

We passed on the graveyard after Stixx tales and ignore a few abandoned buildings, a warehouse and farmhouse. Timon's Meadery might be a nice place to stop after we are done by we have to stay on task. The cities only watch tower is at the far east side of town and that road will lead to Balentyne. The smithy shop owned by Erasmus VonKraig was pretty average we restocked a bit but nothing of real value for us there.  

3:00 P.M - Day 112, Rova  12, 3042 AP (After Peace)

Then there was The Lord's Dalliance Inn, which turned out to be a great place to gather information. While we are here we should probably jot those down and so after a few drunken hours we picked up a bit as soldiers would come from Balentyne and citizens would flood in for late afternoon food and drink:
Rumors everywhere!

  • Bellam Barhold is such a lush. He does enjoy his wine. He’s always complaining about how he can’t get any of the good stuff here in the borderlands.
  • I hear a raven arrived at the rookery last night! I bet it carried important news though I know not about what.
  • Those dwarves are a thieving lot! I heard one of them was caught picking a man’s pocket.
  • Soldiers today! A worthless, shiftless lot! Balentyne is in total disarray. Soldiers today are too lazy – not like in my day.
8:00 P.M - Day 112, Rova  12, 3042 AP (After Peace)

Day 1, 29 remaining.

 Nothing else to record, we are all on the brink of extreme fatigue and we need a good night sleep.

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